Physics once again in place

Posted on 29th June 2011 in Screenshots

Ok, so I got a new, custom physics engine in place. It’s a lot simpler than JigLibX of course, but also tailored to the current needs. It uses between 2-10% the computing time of JigLibX, pretty good I’d say.

I ran into another problem with the GC. On the XBOX, it triggers almost exactly every 412:th frame and kicks the running frame time from ~6ms to ~140ms. Thanks for that periodic lag. I profiled the memory usage and found a couple of hotspots where the engine was allocating large amounts of memory and throwing it away each frame. After having that fixed, lags went down, but still occur at irregular intervals. I made a bit of memory monitoring code which triggers the GC more often and voila, problem gone. As far as I’ve seen.

To finish off, here’s a screenshot of the dragon again. This time in black and white. I think it looks pretty good!

Black and White scene

 

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Screenshot #6

Posted on 28th March 2011 in Screenshots
Screenshot #6

Red Dragon

Meet our next contestant: The red dragon!

…oops, I believe the “beard” and “mustache”, horns and teeth have their normals inverted :/

 

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Screenshot #5

Posted on 23rd February 2011 in Screenshots
Main character in the making

New main character in the making

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Screenshot #4

Posted on 1st January 2011 in Screenshots

Screenshot #4

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Screenshot #3

Posted on 26th December 2010 in Screenshots

And here’s the newest member to the character bunch: The Creeper

Creeper

Creeper

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Screenshot #2

Posted on 10th December 2010 in Screenshots

Screenshot #2

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Screenshot #1

Posted on 8th December 2010 in Screenshots

Here’s the very first screenshot, showing off the current state of the sketchy effect. Sorry about the resolution, it’s obviously zoomed in.

Screenshot #1

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